Quick render time generation of objects with optimized RAM management makes the process of scene creation very efficient. The support for 64-bit systems allows this software to create and submit for render, for example, forest or even a city, in a blink of an eye. It allows rendering engines to generate a massive amount of objects in an array. MultiScatter allows rendering engines to generate huge amount of objects in array. Maybe the only missing feature with Multiscatter is the clustering function of Forest Pack which seems very cool but there’s a turnaround for it: you just have to create some basic black & white maps with Photoshop to cluster your proxies with Multiscatter. MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. MultiScatter is tool for creating huge amount of geometries which also needs RAM. This is a plug-in for 3ds Max, based on VRayScatter technology designed to work with V-Ray and Arnold, Mental Ray, Corona, Octane, Maxwell, FStorm Render (others can be added by using our SDK). tested 3ds max 2018 vray 5, working fine. Thanks to MultiScatter you will not have to worry about the level of scene complexity that will significantly affect your workflow speed. ![]() You can also use it with Arnold, Corona, Mental Ray, Maxwell, Octane or FStormRender. This is a full-featured plug-in for 3ds Max. We have some old scene that where using Multiscatter heavily. MultiScatter is based on VRayScatter technology, but is compatible not only with V-Ray. Free Download MultiScatter for 3dsmax full version standalone offline installer for Windows.
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